初版:实现 AMESim 机械因果化与事件求解

初步支持 MECMAS21 刚性质量状态归并、端止事件、恢复系数,以及 LSTP 接触和压力流量显式因果化。

已知问题:显式传播仍会重复扫描全网方程,长时刚性仿真性能待优化;自适应积分器遇到越出物理域的试探状态时,尚未实现恢复并缩步重试。
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from __future__ import annotations
from dataclasses import dataclass
from typing import Callable, Literal, Mapping, Sequence
from app.simulation.components.amesim.mechanical.translational import (
AmesimMecmas21,
)
from app.simulation.core.base import DynamicComponent
from app.simulation.solvers.solver import StateTransition
from app.simulation.systems.network import SimulationNetwork
ConstraintMode = Literal["uninitialized", "free", "lower", "upper"]
DenseState = Callable[[float], Sequence[float]]
@dataclass
class MechanicalConstraintGroup:
"""MECMAS21 inertias that share one rigid translational coordinate."""
components: tuple[AmesimMecmas21, ...]
mode: ConstraintMode = "uninitialized"
@property
def representative(self) -> AmesimMecmas21:
return self.components[0]
@property
def total_mass(self) -> float:
return sum(component.mass for component in self.components)
@property
def ideal_components(self) -> tuple[AmesimMecmas21, ...]:
return tuple(
component
for component in self.components
if component.uses_ideal_endstops
)
@property
def discrete_endstop_components(self) -> tuple[AmesimMecmas21, ...]:
return tuple(
component
for component in self.components
if int(component.stoptype) in {1, 3}
)
@property
def lower_bound(self) -> float | None:
components = self.discrete_endstop_components
return max((component.xmin for component in components), default=None)
@property
def upper_bound(self) -> float | None:
components = self.discrete_endstop_components
return min((component.xmax for component in components), default=None)
@staticmethod
def _boundary_tolerance(bound: float) -> float:
return 1.0e-12 * max(abs(bound), 1.0)
def reset_mode(self) -> None:
self.mode = "uninitialized"
def release(self) -> None:
self.mode = "free"
def synchronize_state(self) -> list[float]:
reference = self.representative
velocity_scale = max(
[abs(component.v) for component in self.components] + [1.0]
)
position_scale = max(
[abs(component.x) for component in self.components] + [1.0]
)
if any(
abs(component.v - reference.v) > 1.0e-10 * velocity_scale
or abs(component.x - reference.x) > 1.0e-10 * position_scale
for component in self.components[1:]
):
names = ", ".join(component.name for component in self.components)
raise ValueError(
"Rigidly connected MECMAS21 components must have consistent "
f"initial x/v states: {names}."
)
lower = self.lower_bound
upper = self.upper_bound
names = ", ".join(component.name for component in self.components)
if lower is not None and upper is not None and lower > upper:
raise ValueError(
"Rigidly connected MECMAS21 components have incompatible discrete "
f"endstop limits: {names}."
)
position = reference.x
below_lower = (
lower is not None
and position < lower - self._boundary_tolerance(lower)
)
above_upper = (
upper is not None
and position > upper + self._boundary_tolerance(upper)
)
if below_lower or above_upper:
raise ValueError(
f"Initial MECMAS21 position {position:g} is outside the discrete "
f"endstop limits for: {names}."
)
if lower is not None and position < lower:
position = lower
if upper is not None and position > upper:
position = upper
state = [reference.v, position]
self.set_state_vector(state)
return state
def set_state_vector(self, values: Sequence[float]) -> None:
state = [float(value) for value in values]
for component in self.components:
component.set_state_vector(state)
def total_unconstrained_force(self) -> float:
return sum(
component.mass * component.unconstrained_acceleration()
for component in self.components
)
def _static_endstop_side(self, total_force: float) -> str | None:
position = self.representative.x
velocity = self.representative.v
lower = self.lower_bound
upper = self.upper_bound
# MECMAS21's dvel is the friction stick threshold. Its discrete
# endstops release by motion direction; velocity away from a stop is free.
if (
lower is not None
and position <= lower + self._boundary_tolerance(lower)
and velocity <= 0.0
and total_force <= 0.0
):
return "lower"
if (
upper is not None
and position >= upper - self._boundary_tolerance(upper)
and velocity >= 0.0
and total_force >= 0.0
):
return "upper"
return None
def lock(self, side: Literal["lower", "upper"]) -> None:
self.mode = side
def impact_velocity(
self,
side: Literal["lower", "upper"],
incoming_velocity: float,
) -> float:
"""Return the post-impact velocity for the active group boundary."""
bound = self.lower_bound if side == "lower" else self.upper_bound
if bound is None:
return float(incoming_velocity)
parameter_name = "xmin" if side == "lower" else "xmax"
active_components = tuple(
component
for component in self.discrete_endstop_components
if abs(float(getattr(component, parameter_name)) - bound)
<= self._boundary_tolerance(bound)
)
if any(int(component.stoptype) == 1 for component in active_components):
return 0.0
restitution_components = tuple(
component
for component in active_components
if int(component.stoptype) == 3
)
speed = abs(float(incoming_velocity))
threshold = max(
(component.restdvel for component in restitution_components),
default=0.0,
)
if speed <= threshold:
return 0.0
# A rigid group cannot satisfy two different simultaneous rebounds;
# use the most dissipative active stop after plastic priority.
restitution = min(
(component.restcoeff for component in restitution_components),
default=0.0,
)
outgoing_speed = restitution * speed
return outgoing_speed if side == "lower" else -outgoing_speed
def update_acceleration(self) -> float:
"""Resolve the current ideal constraint without committing event mode.
ODE solvers may evaluate rejected or out-of-order trial states. The
derivative calculation therefore cannot change ``mode``; only an
accepted state transition may commit a discrete impact mode.
"""
total_force = self.total_unconstrained_force()
if self._static_endstop_side(total_force) is not None:
for component in self.components:
component.set_constraint_motion(
0.0,
velocity=0.0,
)
return 0.0
acceleration = total_force / self.total_mass
for component in self.components:
component.set_constraint_motion(acceleration)
return acceleration
StateEntry = DynamicComponent | MechanicalConstraintGroup
class MechanicalStateReducer:
"""V1 rigid-inertia reduction and event-driven discrete-endstop handling.
Rigid mechanical effort relations are causalized into one ``[v, x]`` ODE
coordinate per connected mass group. ``MECMAS21 stoptype=1`` applies a
plastic impact, while ``stoptype=3`` applies its restitution coefficient
above the configured velocity threshold.
"""
def __init__(
self,
network: SimulationNetwork,
dynamic_components: list[DynamicComponent],
) -> None:
self.network = network
self.dynamic_components = dynamic_components
self.groups = self._build_groups()
self._group_by_component = {
component.name: group
for group in self.groups
for component in group.components
}
self.state_entries = self._build_state_entries()
self._group_state_offsets = self._build_group_state_offsets()
@staticmethod
def _port_key(
variable: str,
expected_variable: str,
) -> tuple[str, str] | None:
try:
component, port, variable_name = variable.rsplit(".", 2)
except ValueError:
return None
if variable_name != expected_variable:
return None
return component, port
def _build_groups(self) -> tuple[MechanicalConstraintGroup, ...]:
mechanical_ports = {
(component.name, definition.name)
for component in self.network.components.values()
for definition in component.port_definitions
if definition.kind == "physical" and definition.domain == "mechanical"
}
parents = {
variable: {key: key for key in mechanical_ports}
for variable in ("x", "v")
}
def find(variable: str, key: tuple[str, str]) -> tuple[str, str]:
parent = parents[variable]
root = key
while parent[root] != root:
root = parent[root]
while parent[key] != key:
next_key = parent[key]
parent[key] = root
key = next_key
return root
def union(
variable: str,
first: tuple[str, str],
second: tuple[str, str],
) -> None:
first_root = find(variable, first)
second_root = find(variable, second)
if first_root != second_root:
parents[variable][second_root] = first_root
for connection in self.network.connections:
first = connection.endpoint_a.key
second = connection.endpoint_b.key
if first in mechanical_ports and second in mechanical_ports:
for variable in ("x", "v"):
union(variable, first, second)
for component in self.network.components.values():
for equation in component.pressure_flow_equation_residuals():
if equation.relation != "equal" or equation.role != "effort":
continue
for variable in ("x", "v"):
endpoints = [
endpoint
for equation_variable in equation.variables
if (
(endpoint := self._port_key(equation_variable, variable))
in mechanical_ports
)
]
for endpoint in endpoints[1:]:
union(variable, endpoints[0], endpoint)
masses = [
component
for component in self.dynamic_components
if isinstance(component, AmesimMecmas21)
]
for component in masses:
ports = [
(component.name, definition.name)
for definition in component.port_definitions
if definition.kind == "physical"
and definition.domain == "mechanical"
]
for port in ports[1:]:
for variable in ("x", "v"):
union(variable, ports[0], port)
masses_by_roots: dict[
tuple[tuple[str, str], tuple[str, str]],
list[AmesimMecmas21],
] = {}
for component in masses:
first_port = next(
(component.name, definition.name)
for definition in component.port_definitions
if definition.kind == "physical"
and definition.domain == "mechanical"
)
roots = (find("x", first_port), find("v", first_port))
masses_by_roots.setdefault(roots, []).append(component)
return tuple(
MechanicalConstraintGroup(tuple(components))
for components in masses_by_roots.values()
)
def _build_state_entries(self) -> tuple[StateEntry, ...]:
entries: list[StateEntry] = []
for component in self.dynamic_components:
group = self._group_by_component.get(component.name)
if group is None:
entries.append(component)
elif group.representative is component:
entries.append(group)
return tuple(entries)
def _build_group_state_offsets(self) -> dict[int, int]:
offsets: dict[int, int] = {}
cursor = 0
for entry in self.state_entries:
if isinstance(entry, MechanicalConstraintGroup):
offsets[id(entry)] = cursor
cursor += 2
else:
cursor += entry.state_size
return offsets
@property
def has_state_events(self) -> bool:
return any(group.discrete_endstop_components for group in self.groups)
def reset_constraint_modes(self) -> None:
for group in self.groups:
group.reset_mode()
def initial_state_vector(self) -> list[float]:
self.reset_constraint_modes()
values: list[float] = []
for entry in self.state_entries:
if isinstance(entry, MechanicalConstraintGroup):
values.extend(entry.synchronize_state())
else:
values.extend(entry.get_state_vector())
return values
def apply_state_vector(self, values: list[float]) -> None:
cursor = 0
for entry in self.state_entries:
state_size = (
2 if isinstance(entry, MechanicalConstraintGroup) else entry.state_size
)
next_cursor = cursor + state_size
state = values[cursor:next_cursor]
if isinstance(entry, MechanicalConstraintGroup):
entry.set_state_vector(state)
else:
entry.set_state_vector(state)
cursor = next_cursor
if cursor != len(values):
raise ValueError("State vector length does not match reduced dynamic components.")
def update_constraint_accelerations(self) -> None:
for group in self.groups:
group.update_acceleration()
def state_derivatives(
self,
connected_h: Mapping[str, Mapping[str, float]],
) -> list[float]:
derivatives: list[float] = []
for entry in self.state_entries:
component = (
entry.representative
if isinstance(entry, MechanicalConstraintGroup)
else entry
)
derivatives.extend(
component.state_derivative_from_ports(connected_h[component.name])
)
return derivatives
@staticmethod
def _locate_crossing(
dense_state: DenseState,
state_index: int,
bound: float,
side: Literal["lower", "upper"],
start_time: float,
end_time: float,
) -> float:
lower_time = float(start_time)
upper_time = float(end_time)
for _iteration in range(60):
middle_time = 0.5 * (lower_time + upper_time)
position = float(dense_state(middle_time)[state_index])
crossed = position <= bound if side == "lower" else position >= bound
if crossed:
upper_time = middle_time
else:
lower_time = middle_time
return upper_time
@staticmethod
def _locate_turnaround(
dense_state: DenseState,
velocity_index: int,
side: Literal["lower", "upper"],
start_time: float,
end_time: float,
) -> float:
"""Locate the velocity reversal preceding a same-step re-impact."""
lower_time = float(start_time)
upper_time = float(end_time)
for _iteration in range(60):
middle_time = 0.5 * (lower_time + upper_time)
velocity = float(dense_state(middle_time)[velocity_index])
turned = velocity <= 0.0 if side == "lower" else velocity >= 0.0
if turned:
upper_time = middle_time
else:
lower_time = middle_time
return upper_time
def state_transition(
self,
previous_time: float,
previous_state: list[float],
current_time: float,
current_state: list[float],
dense_state: DenseState,
) -> StateTransition | None:
"""Return the earliest discrete-endstop impact in one accepted ODE step."""
candidates: list[
tuple[float, MechanicalConstraintGroup, Literal["lower", "upper"], float]
] = []
for group in self.groups:
if not group.discrete_endstop_components:
continue
velocity_index = self._group_state_offsets[id(group)]
position_index = velocity_index + 1
previous_velocity = float(previous_state[velocity_index])
current_velocity = float(current_state[velocity_index])
previous_position = float(previous_state[position_index])
current_position = float(current_state[position_index])
lower = group.lower_bound
upper = group.upper_bound
if (
lower is not None
and previous_position <= lower + group._boundary_tolerance(lower)
and previous_velocity < 0.0
):
candidates.append((previous_time, group, "lower", lower))
elif (
lower is not None
and previous_position > lower
and current_position <= lower
):
candidates.append(
(
self._locate_crossing(
dense_state,
position_index,
lower,
"lower",
previous_time,
current_time,
),
group,
"lower",
lower,
)
)
elif (
lower is not None
and previous_position <= lower
and previous_velocity > 0.0
and current_velocity < 0.0
and current_position <= lower
):
turnaround_time = self._locate_turnaround(
dense_state,
velocity_index,
"lower",
previous_time,
current_time,
)
candidates.append(
(
self._locate_crossing(
dense_state,
position_index,
lower,
"lower",
turnaround_time,
current_time,
),
group,
"lower",
lower,
)
)
if (
upper is not None
and previous_position >= upper - group._boundary_tolerance(upper)
and previous_velocity > 0.0
):
candidates.append((previous_time, group, "upper", upper))
elif (
upper is not None
and previous_position < upper
and current_position >= upper
):
candidates.append(
(
self._locate_crossing(
dense_state,
position_index,
upper,
"upper",
previous_time,
current_time,
),
group,
"upper",
upper,
)
)
elif (
upper is not None
and previous_position >= upper
and previous_velocity < 0.0
and current_velocity > 0.0
and current_position >= upper
):
turnaround_time = self._locate_turnaround(
dense_state,
velocity_index,
"upper",
previous_time,
current_time,
)
candidates.append(
(
self._locate_crossing(
dense_state,
position_index,
upper,
"upper",
turnaround_time,
current_time,
),
group,
"upper",
upper,
)
)
if not candidates:
return None
event_time = min(candidate[0] for candidate in candidates)
event_state = [float(value) for value in dense_state(event_time)]
simultaneous_tolerance = 1.0e-12 * max(abs(event_time), 1.0)
for candidate_time, group, side, bound in candidates:
if abs(candidate_time - event_time) > simultaneous_tolerance:
continue
velocity_index = self._group_state_offsets[id(group)]
event_state[velocity_index] = group.impact_velocity(
side,
event_state[velocity_index],
)
event_state[velocity_index + 1] = bound
if event_state[velocity_index] == 0.0:
group.lock(side)
else:
group.release()
return StateTransition(time=event_time, state=event_state)