优化原生结果编码传输与浏览器缓存,记录八路性能基线
原生结果series通过字节索引直传,C端使用Ryu精确回读编码和64 KiB批量写出;网页采用Float64缓存和CSV工作线程,减少结果处理与保存等待。 补充八路AME曲线核查、全流程分阶段计时、独立编码基准和复现工具,固定后续优化采用修正八路及rtol=1e-8。C写出1.1808→0.1638 s,点击到可查看8.0100→6.9756 s。 验证:最终10项编码专项、29项相关后端回归通过;8份原生结果逐位一致,16次网页结果/CSV/刷新恢复通过。前端构建及缓存/CSV专项在本轮结果处理工作中通过。环境、原始大结果与临时构建不纳入Git。
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// Copyright 2018 Ulf Adams
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//
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// The contents of this file may be used under the terms of the Apache License,
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// Version 2.0.
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//
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// (See accompanying file LICENSE-Apache or copy at
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// http://www.apache.org/licenses/LICENSE-2.0)
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//
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// Alternatively, the contents of this file may be used under the terms of
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// the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE-Boost or copy at
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// https://www.boost.org/LICENSE_1_0.txt)
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//
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// Unless required by applicable law or agreed to in writing, this software
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// is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied.
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#ifndef RYU_D2S_INTRINSICS_H
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#define RYU_D2S_INTRINSICS_H
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#include <assert.h>
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#include <stdint.h>
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// Defines RYU_32_BIT_PLATFORM if applicable.
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#include "ryu/common.h"
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// ABSL avoids uint128_t on Win32 even if __SIZEOF_INT128__ is defined.
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// Let's do the same for now.
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#if defined(__SIZEOF_INT128__) && !defined(_MSC_VER) && !defined(RYU_ONLY_64_BIT_OPS)
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#define HAS_UINT128
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#elif defined(_MSC_VER) && !defined(RYU_ONLY_64_BIT_OPS) && defined(_M_X64)
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#define HAS_64_BIT_INTRINSICS
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#endif
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#if defined(HAS_UINT128)
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typedef __uint128_t uint128_t;
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#endif
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#if defined(HAS_64_BIT_INTRINSICS)
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#include <intrin.h>
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static inline uint64_t umul128(const uint64_t a, const uint64_t b, uint64_t* const productHi) {
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return _umul128(a, b, productHi);
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}
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// Returns the lower 64 bits of (hi*2^64 + lo) >> dist, with 0 < dist < 64.
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static inline uint64_t shiftright128(const uint64_t lo, const uint64_t hi, const uint32_t dist) {
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// For the __shiftright128 intrinsic, the shift value is always
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// modulo 64.
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// In the current implementation of the double-precision version
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// of Ryu, the shift value is always < 64. (In the case
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// RYU_OPTIMIZE_SIZE == 0, the shift value is in the range [49, 58].
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// Otherwise in the range [2, 59].)
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// However, this function is now also called by s2d, which requires supporting
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// the larger shift range (TODO: what is the actual range?).
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// Check this here in case a future change requires larger shift
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// values. In this case this function needs to be adjusted.
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assert(dist < 64);
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return __shiftright128(lo, hi, (unsigned char) dist);
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}
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#else // defined(HAS_64_BIT_INTRINSICS)
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static inline uint64_t umul128(const uint64_t a, const uint64_t b, uint64_t* const productHi) {
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// The casts here help MSVC to avoid calls to the __allmul library function.
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const uint32_t aLo = (uint32_t)a;
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const uint32_t aHi = (uint32_t)(a >> 32);
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const uint32_t bLo = (uint32_t)b;
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const uint32_t bHi = (uint32_t)(b >> 32);
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const uint64_t b00 = (uint64_t)aLo * bLo;
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const uint64_t b01 = (uint64_t)aLo * bHi;
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const uint64_t b10 = (uint64_t)aHi * bLo;
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const uint64_t b11 = (uint64_t)aHi * bHi;
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const uint32_t b00Lo = (uint32_t)b00;
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const uint32_t b00Hi = (uint32_t)(b00 >> 32);
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const uint64_t mid1 = b10 + b00Hi;
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const uint32_t mid1Lo = (uint32_t)(mid1);
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const uint32_t mid1Hi = (uint32_t)(mid1 >> 32);
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const uint64_t mid2 = b01 + mid1Lo;
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const uint32_t mid2Lo = (uint32_t)(mid2);
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const uint32_t mid2Hi = (uint32_t)(mid2 >> 32);
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const uint64_t pHi = b11 + mid1Hi + mid2Hi;
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const uint64_t pLo = ((uint64_t)mid2Lo << 32) | b00Lo;
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*productHi = pHi;
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return pLo;
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}
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static inline uint64_t shiftright128(const uint64_t lo, const uint64_t hi, const uint32_t dist) {
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// We don't need to handle the case dist >= 64 here (see above).
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assert(dist < 64);
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assert(dist > 0);
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return (hi << (64 - dist)) | (lo >> dist);
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}
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#endif // defined(HAS_64_BIT_INTRINSICS)
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#if defined(RYU_32_BIT_PLATFORM)
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// Returns the high 64 bits of the 128-bit product of a and b.
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static inline uint64_t umulh(const uint64_t a, const uint64_t b) {
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// Reuse the umul128 implementation.
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// Optimizers will likely eliminate the instructions used to compute the
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// low part of the product.
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uint64_t hi;
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umul128(a, b, &hi);
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return hi;
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}
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// On 32-bit platforms, compilers typically generate calls to library
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// functions for 64-bit divisions, even if the divisor is a constant.
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//
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// E.g.:
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// https://bugs.llvm.org/show_bug.cgi?id=37932
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// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=17958
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// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=37443
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//
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// The functions here perform division-by-constant using multiplications
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// in the same way as 64-bit compilers would do.
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//
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// NB:
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// The multipliers and shift values are the ones generated by clang x64
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// for expressions like x/5, x/10, etc.
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static inline uint64_t div5(const uint64_t x) {
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return umulh(x, 0xCCCCCCCCCCCCCCCDu) >> 2;
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}
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static inline uint64_t div10(const uint64_t x) {
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return umulh(x, 0xCCCCCCCCCCCCCCCDu) >> 3;
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}
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static inline uint64_t div100(const uint64_t x) {
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return umulh(x >> 2, 0x28F5C28F5C28F5C3u) >> 2;
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}
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static inline uint64_t div1e8(const uint64_t x) {
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return umulh(x, 0xABCC77118461CEFDu) >> 26;
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}
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static inline uint64_t div1e9(const uint64_t x) {
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return umulh(x >> 9, 0x44B82FA09B5A53u) >> 11;
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}
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static inline uint32_t mod1e9(const uint64_t x) {
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// Avoid 64-bit math as much as possible.
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// Returning (uint32_t) (x - 1000000000 * div1e9(x)) would
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// perform 32x64-bit multiplication and 64-bit subtraction.
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// x and 1000000000 * div1e9(x) are guaranteed to differ by
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// less than 10^9, so their highest 32 bits must be identical,
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// so we can truncate both sides to uint32_t before subtracting.
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// We can also simplify (uint32_t) (1000000000 * div1e9(x)).
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// We can truncate before multiplying instead of after, as multiplying
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// the highest 32 bits of div1e9(x) can't affect the lowest 32 bits.
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return ((uint32_t) x) - 1000000000 * ((uint32_t) div1e9(x));
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}
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#else // defined(RYU_32_BIT_PLATFORM)
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static inline uint64_t div5(const uint64_t x) {
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return x / 5;
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}
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static inline uint64_t div10(const uint64_t x) {
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return x / 10;
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}
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static inline uint64_t div100(const uint64_t x) {
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return x / 100;
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}
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static inline uint64_t div1e8(const uint64_t x) {
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return x / 100000000;
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}
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static inline uint64_t div1e9(const uint64_t x) {
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return x / 1000000000;
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}
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static inline uint32_t mod1e9(const uint64_t x) {
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return (uint32_t) (x - 1000000000 * div1e9(x));
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}
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#endif // defined(RYU_32_BIT_PLATFORM)
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static inline uint32_t pow5Factor(uint64_t value) {
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const uint64_t m_inv_5 = 14757395258967641293u; // 5 * m_inv_5 = 1 (mod 2^64)
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const uint64_t n_div_5 = 3689348814741910323u; // #{ n | n = 0 (mod 2^64) } = 2^64 / 5
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uint32_t count = 0;
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for (;;) {
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assert(value != 0);
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value *= m_inv_5;
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if (value > n_div_5)
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break;
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++count;
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}
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return count;
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}
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// Returns true if value is divisible by 5^p.
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static inline bool multipleOfPowerOf5(const uint64_t value, const uint32_t p) {
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// I tried a case distinction on p, but there was no performance difference.
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return pow5Factor(value) >= p;
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}
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// Returns true if value is divisible by 2^p.
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static inline bool multipleOfPowerOf2(const uint64_t value, const uint32_t p) {
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assert(value != 0);
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assert(p < 64);
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// __builtin_ctzll doesn't appear to be faster here.
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return (value & ((1ull << p) - 1)) == 0;
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}
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// We need a 64x128-bit multiplication and a subsequent 128-bit shift.
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// Multiplication:
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// The 64-bit factor is variable and passed in, the 128-bit factor comes
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// from a lookup table. We know that the 64-bit factor only has 55
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// significant bits (i.e., the 9 topmost bits are zeros). The 128-bit
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// factor only has 124 significant bits (i.e., the 4 topmost bits are
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// zeros).
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// Shift:
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// In principle, the multiplication result requires 55 + 124 = 179 bits to
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// represent. However, we then shift this value to the right by j, which is
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// at least j >= 115, so the result is guaranteed to fit into 179 - 115 = 64
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// bits. This means that we only need the topmost 64 significant bits of
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// the 64x128-bit multiplication.
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//
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// There are several ways to do this:
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// 1. Best case: the compiler exposes a 128-bit type.
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// We perform two 64x64-bit multiplications, add the higher 64 bits of the
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// lower result to the higher result, and shift by j - 64 bits.
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//
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// We explicitly cast from 64-bit to 128-bit, so the compiler can tell
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// that these are only 64-bit inputs, and can map these to the best
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// possible sequence of assembly instructions.
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// x64 machines happen to have matching assembly instructions for
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// 64x64-bit multiplications and 128-bit shifts.
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//
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// 2. Second best case: the compiler exposes intrinsics for the x64 assembly
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// instructions mentioned in 1.
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//
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// 3. We only have 64x64 bit instructions that return the lower 64 bits of
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// the result, i.e., we have to use plain C.
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// Our inputs are less than the full width, so we have three options:
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// a. Ignore this fact and just implement the intrinsics manually.
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// b. Split both into 31-bit pieces, which guarantees no internal overflow,
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// but requires extra work upfront (unless we change the lookup table).
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// c. Split only the first factor into 31-bit pieces, which also guarantees
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// no internal overflow, but requires extra work since the intermediate
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// results are not perfectly aligned.
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#if defined(HAS_UINT128)
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// Best case: use 128-bit type.
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static inline uint64_t mulShift64(const uint64_t m, const uint64_t* const mul, const int32_t j) {
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const uint128_t b0 = ((uint128_t) m) * mul[0];
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const uint128_t b2 = ((uint128_t) m) * mul[1];
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return (uint64_t) (((b0 >> 64) + b2) >> (j - 64));
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}
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static inline uint64_t mulShiftAll64(const uint64_t m, const uint64_t* const mul, const int32_t j,
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uint64_t* const vp, uint64_t* const vm, const uint32_t mmShift) {
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// m <<= 2;
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// uint128_t b0 = ((uint128_t) m) * mul[0]; // 0
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// uint128_t b2 = ((uint128_t) m) * mul[1]; // 64
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//
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// uint128_t hi = (b0 >> 64) + b2;
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// uint128_t lo = b0 & 0xffffffffffffffffull;
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// uint128_t factor = (((uint128_t) mul[1]) << 64) + mul[0];
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// uint128_t vpLo = lo + (factor << 1);
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// *vp = (uint64_t) ((hi + (vpLo >> 64)) >> (j - 64));
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// uint128_t vmLo = lo - (factor << mmShift);
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// *vm = (uint64_t) ((hi + (vmLo >> 64) - (((uint128_t) 1ull) << 64)) >> (j - 64));
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// return (uint64_t) (hi >> (j - 64));
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*vp = mulShift64(4 * m + 2, mul, j);
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*vm = mulShift64(4 * m - 1 - mmShift, mul, j);
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return mulShift64(4 * m, mul, j);
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}
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#elif defined(HAS_64_BIT_INTRINSICS)
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static inline uint64_t mulShift64(const uint64_t m, const uint64_t* const mul, const int32_t j) {
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// m is maximum 55 bits
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uint64_t high1; // 128
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const uint64_t low1 = umul128(m, mul[1], &high1); // 64
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uint64_t high0; // 64
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umul128(m, mul[0], &high0); // 0
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const uint64_t sum = high0 + low1;
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if (sum < high0) {
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++high1; // overflow into high1
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}
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return shiftright128(sum, high1, j - 64);
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}
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static inline uint64_t mulShiftAll64(const uint64_t m, const uint64_t* const mul, const int32_t j,
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uint64_t* const vp, uint64_t* const vm, const uint32_t mmShift) {
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*vp = mulShift64(4 * m + 2, mul, j);
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*vm = mulShift64(4 * m - 1 - mmShift, mul, j);
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return mulShift64(4 * m, mul, j);
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}
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#else // !defined(HAS_UINT128) && !defined(HAS_64_BIT_INTRINSICS)
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static inline uint64_t mulShift64(const uint64_t m, const uint64_t* const mul, const int32_t j) {
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// m is maximum 55 bits
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uint64_t high1; // 128
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const uint64_t low1 = umul128(m, mul[1], &high1); // 64
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uint64_t high0; // 64
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umul128(m, mul[0], &high0); // 0
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const uint64_t sum = high0 + low1;
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if (sum < high0) {
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++high1; // overflow into high1
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}
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return shiftright128(sum, high1, j - 64);
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}
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// This is faster if we don't have a 64x64->128-bit multiplication.
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static inline uint64_t mulShiftAll64(uint64_t m, const uint64_t* const mul, const int32_t j,
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uint64_t* const vp, uint64_t* const vm, const uint32_t mmShift) {
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m <<= 1;
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// m is maximum 55 bits
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uint64_t tmp;
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const uint64_t lo = umul128(m, mul[0], &tmp);
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uint64_t hi;
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const uint64_t mid = tmp + umul128(m, mul[1], &hi);
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hi += mid < tmp; // overflow into hi
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const uint64_t lo2 = lo + mul[0];
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const uint64_t mid2 = mid + mul[1] + (lo2 < lo);
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const uint64_t hi2 = hi + (mid2 < mid);
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*vp = shiftright128(mid2, hi2, (uint32_t) (j - 64 - 1));
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if (mmShift == 1) {
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const uint64_t lo3 = lo - mul[0];
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const uint64_t mid3 = mid - mul[1] - (lo3 > lo);
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const uint64_t hi3 = hi - (mid3 > mid);
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*vm = shiftright128(mid3, hi3, (uint32_t) (j - 64 - 1));
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} else {
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const uint64_t lo3 = lo + lo;
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const uint64_t mid3 = mid + mid + (lo3 < lo);
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const uint64_t hi3 = hi + hi + (mid3 < mid);
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const uint64_t lo4 = lo3 - mul[0];
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const uint64_t mid4 = mid3 - mul[1] - (lo4 > lo3);
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const uint64_t hi4 = hi3 - (mid4 > mid3);
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*vm = shiftright128(mid4, hi4, (uint32_t) (j - 64));
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}
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return shiftright128(mid, hi, (uint32_t) (j - 64 - 1));
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}
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#endif // HAS_64_BIT_INTRINSICS
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#endif // RYU_D2S_INTRINSICS_H
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